#pragma once #include "CThread.h" #include "CLashConfig.h" #include "ClashApi.h" class CConnectMage { public: CConnectMage(); ~CConnectMage(); void Stop(); void ReqConfig(); void ChangeClashNode(); void ChangeClashInit(); void Init(); void SetNodeName(std::string name); public: void SetClashConfig(CLashConfig* m); ConnectState GetConnectStatus(); private: void ThreadFun_ChangeClash_Config(LPARAM lParam); void ThreadFun_ChangeClash_Node(LPARAM lParam); void ThreadFun_ChangeClash_Stop(LPARAM lParam); private: ConnectState m_connect_status; CLashConfig* m_clash_config; ClashApi* m_clash_Api; SStringW m_error; AsynTaskHandle m_Asyntask; std::string m_name; bool m_isclash_config; };