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- #!/usr/bin/python3
- import os
- import sys
- import platform
- import argparse
- def build_architecture(arch, output, output_dir):
- os.environ["GOARCH"] = arch
- os.system(f"go build -buildmode=c-shared -o {output}")
- # 检查生成的头文件
- headers = [f for f in os.listdir(output_dir) if f.endswith(".h") and "libclash" in f]
- if not headers:
- raise FileNotFoundError(f"No header file generated for architecture: {arch}")
- # 重命名第一个找到的头文件为 libclash.h
- for header in headers:
- old_path = os.path.join(output_dir, header)
- new_path = os.path.join(output_dir, "libclash.h")
- if old_path != new_path:
- os.rename(old_path, new_path)
- print(f"[info] Renamed {header} to libclash.h")
- break # 只需要处理一次
- def clean_up_dynamic_libs(output_dir, output_x86_64, output_arm64):
- # 删除多余的动态库,确保只保留 libclash.dylib
- files_to_delete = [output_x86_64, output_arm64]
- for lib_file in files_to_delete:
- if os.path.exists(lib_file):
- os.remove(lib_file)
- print(f"[info] Deleted extra dynamic library: {lib_file}")
- def clean_up_headers(output_dir):
- # 删除多余的头文件,确保只有 libclash.h 存在
- headers = [f for f in os.listdir(output_dir) if f.endswith(".h") and f != "libclash.h"]
- for header in headers:
- header_path = os.path.join(output_dir, header)
- os.remove(header_path)
- print(f"[info] Deleted extra header file: {header_path}")
- def package_universal_binary(output_x86_64, output_arm64, final_output, output_dir):
- # 确保生成的二进制文件存在
- print(f"[info] Checking {output_x86_64} and {output_arm64} for packaging...")
- if not os.path.exists(output_x86_64):
- raise FileNotFoundError(f"File not found: {output_x86_64}")
- if not os.path.exists(output_arm64):
- raise FileNotFoundError(f"File not found: {output_arm64}")
- # 使用 lipo 将 x86_64 和 arm64 合并为通用二进制文件
- print("[info] Creating universal binary for macOS...")
- os.system(f"lipo -create -output {final_output} {output_x86_64} {output_arm64}")
- if not os.path.exists(final_output):
- raise FileNotFoundError(f"Failed to create universal binary: {final_output}")
- print(f"[info] Universal binary created: {final_output}")
- # 清理多余的动态库
- clean_up_dynamic_libs(output_dir, output_x86_64, output_arm64)
- # 清理并重命名头文件为 libclash.h
- clean_up_headers(output_dir)
- def build(target):
- os.chdir("core")
- os.environ["CGO_ENABLED"] = "1"
- output_base = "../libclash/libclash"
- output_dir = "../libclash"
- # 根据平台设置动态库文件扩展名
- if sys.platform == 'win32':
- output_x86_64 = output_base + ".dll"
- final_output = output_x86_64
- elif sys.platform == "darwin":
- output_x86_64 = output_base + "_x86_64.dylib"
- output_arm64 = output_base + "_arm64.dylib"
- final_output = output_base + ".dylib"
- else:
- output_x86_64 = output_base + "_x86_64.so"
- output_arm64 = output_base + "_arm64.so"
- final_output = output_base + ".so"
- if sys.platform == 'win32':
- # Windows 平台仅编译 x86_64 版本
- print("[info] Compiling x86_64 target for Windows...")
- build_architecture("amd64", output_x86_64, output_dir)
- elif sys.platform == "darwin":
- # macOS 平台编译 x86_64 和 arm64,并合并为通用二进制
- print("[info] Compiling x86_64 target for macOS...")
- build_architecture("amd64", output_x86_64, output_dir)
- print("[info] Compiling arm64 target for macOS...")
- build_architecture("arm64", output_arm64, output_dir)
- # 在 build 阶段也执行 lipo 合并并清理
- package_universal_binary(output_x86_64, output_arm64, final_output, output_dir)
- else:
- # Linux 平台分别编译 x86_64 和 arm64,不合并为通用二进制
- print("[info] Compiling x86_64 target for Linux...")
- build_architecture("amd64", output_x86_64, output_dir)
- print("[info] Compiling arm64 target for Linux...")
- build_architecture("arm64", output_arm64, output_dir)
- os.chdir("..")
- def run_flutter_distributor():
- print("[info] Running flutter_distributor for packaging...")
- # 使用 flutter_distributor 打包 Flutter 项目
- os.system("flutter_distributor package --skip-clean --platform all")
- def package():
- if sys.platform == "darwin":
- # 打包 macOS 的通用二进制(通过 lipo 合并)
- output_base = "../libclash/libclash"
- output_x86_64 = output_base + "_x86_64.dylib"
- output_arm64 = output_base + "_arm64.dylib"
- final_output = output_base + ".dylib"
- output_dir = "../libclash"
- package_universal_binary(output_x86_64, output_arm64, final_output, output_dir)
- # 执行 flutter_distributor 进行打包
- run_flutter_distributor()
- def main():
- parser = argparse.ArgumentParser(description="Build and package libclash dynamic libraries.")
- parser.add_argument("action", choices=["build", "package"], help="Specify whether to build or package.")
- args = parser.parse_args()
- if args.action == "build":
- build("build")
- elif args.action == "package":
- build("package") # 在打包时也先进行构建
- package()
- if __name__ == "__main__":
- main()
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