1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495 |
- //
- // SceneDelegate.swift
- // naiyoup
- //
- // Created by C Auto on 2021/5/27.
- //
- import UIKit
- import SwiftUI
-
- import IQKeyboardManagerSwift
- import XCGLogger
- var log = XCGLogger.default
- class SceneDelegate: UIResponder, UIWindowSceneDelegate {
- var window: UIWindow?
- func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
-
-
- IQKeyboardManager.shared.enable = true
- configLogger()
-
- NetWorkTools.GetBaidu()
-
- // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
- // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
- // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
- // Create the SwiftUI view that provides the window contents.
- let contentView = ContentView()
- // Use a UIHostingController as window root view controller.
- if let windowScene = scene as? UIWindowScene {
- let window = UIWindow(windowScene: windowScene)
- window.rootViewController = MyHontingController(rootView: AnyView(contentView))
- self.window = window
- window.makeKeyAndVisible()
- }
- }
- func sceneDidDisconnect(_ scene: UIScene) {
- // Called as the scene is being released by the system.
- // This occurs shortly after the scene enters the background, or when its session is discarded.
- // Release any resources associated with this scene that can be re-created the next time the scene connects.
- // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
- }
- func sceneDidBecomeActive(_ scene: UIScene) {
- // Called when the scene has moved from an inactive state to an active state.
- // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
- }
- func sceneWillResignActive(_ scene: UIScene) {
- // Called when the scene will move from an active state to an inactive state.
- // This may occur due to temporary interruptions (ex. an incoming phone call).
- }
- func sceneWillEnterForeground(_ scene: UIScene) {
- // Called as the scene transitions from the background to the foreground.
- // Use this method to undo the changes made on entering the background.
- }
- func sceneDidEnterBackground(_ scene: UIScene) {
- // Called as the scene transitions from the foreground to the background.
- // Use this method to save data, release shared resources, and store enough scene-specific state information
- // to restore the scene back to its current state.
- }
-
- func configLogger() {
- // Create a logger object with no destinations
- log = XCGLogger(identifier: "advancedLogger", includeDefaultDestinations: false)
-
- // Create a destination for the system console log (via NSLog)
- let systemDestination = AppleSystemLogDestination(identifier: "advancedLogger.systemDestination")
-
- // Optionally set some configuration options
- systemDestination.outputLevel = .info
- systemDestination.showLogIdentifier = false
- systemDestination.showFunctionName = true
- systemDestination.showThreadName = true
- systemDestination.showLevel = true
- systemDestination.showFileName = true
- systemDestination.showLineNumber = true
- systemDestination.showDate = true
-
- // Add the destination to the logger
- log.add(destination: systemDestination)
-
- log.logAppDetails()
- }
- }
|