// MainDlg.h : interface of the CMainDlg class // ///////////////////////////////////////////////////////////////////////////// #pragma once #include "CApp.h" #include "IBaseClash.h" #include "CManageNetWork.h" #include "SSwitch2.h" #include "CNodeAdapter.hpp" #include "CConnectMage.h" class CMainDlg : public SHostWnd, protected TAutoEventMapReg { public: CMainDlg(); ~CMainDlg(); void OnConnecting_UdateUi(bool b, SStringW msg = L"", SStringW acc_msg = L"",bool connect = false); void OnClose(); void OnMaximize(); void OnRestore(); void OnMinimize(); int OnCreate(LPCREATESTRUCT lpCreateStruct); void OnCommand(UINT uNotifyCode, int nID, HWND wndCtl); BOOL OnInitDialog(HWND wndFocus, LPARAM lInitParam); protected: void Init(); void OnNode(); void OnBackNode(); bool OnSysModeType(SOUI::EventArgs* pEvt); bool OnRouteModeType(SOUI::EventArgs* pEvt); void OnAuthFinish(SOUI::EventArgs* pEvt); void OnServerListFinish(SOUI::EventArgs* pEvt); void OnVersionFinish(SOUI::EventArgs* pEvt); void OnConnectFinish(SOUI::EventArgs* pEvt); void OnClashPreoceeQutFinish(SOUI::EventArgs* pEvt); void UPdateMsgStatus(SStringW msg); void UPdateVersionMsgStatus(SStringW msg,SStringW url = L"", int appversionupdate = 0); void UpDateUserInfo(); void ShowView(int nItem, SWindow* pItem); void ItemRClick(int nItem); void OnRefresh(); void OnConnect(); void OnAuth(); void OnUpdataNodeName(SStringW nodename = L""); void OnSWitchSys(); void OnSWitchTUN(); void OnSWitchModeSys(); void OnSWitchModeTUN(); //soui消息 EVENT_MAP_BEGIN() EVENT_HANDLER(EventNodeList::EventID, OnServerListFinish) EVENT_HANDLER(EventClashPreOceeQut::EventID, OnClashPreoceeQutFinish) EVENT_HANDLER(EventAUTH::EventID, OnAuthFinish) EVENT_HANDLER(EventVerions::EventID, OnVersionFinish) EVENT_HANDLER(EventConnect::EventID, OnConnectFinish) EVENT_NAME_COMMAND(L"btn_close", OnClose) EVENT_NAME_COMMAND(L"btn_min", OnMinimize) EVENT_NAME_COMMAND(L"btn_max", OnMaximize) EVENT_NAME_COMMAND(L"btn_restore", OnRestore) EVENT_NAME_COMMAND(L"selectnode", OnNode) EVENT_NAME_COMMAND(L"list_back", OnBackNode) EVENT_NAME_COMMAND(L"onRefresh", OnRefresh) EVENT_NAME_COMMAND(L"OnRefresh", OnRefresh) EVENT_NAME_COMMAND(L"switchSys", OnSWitchSys) EVENT_NAME_COMMAND(L"switchTun", OnSWitchTUN) EVENT_NAME_COMMAND(L"modeSys", OnSWitchModeSys) EVENT_NAME_COMMAND(L"modeGG", OnSWitchModeTUN) EVENT_NAME_COMMAND(L"connect_touch", OnAuth) EVENT_MAP_END() //HostWnd真实窗口消息处理 BEGIN_MSG_MAP_EX(CMainDlg) MSG_WM_CREATE(OnCreate) MSG_WM_INITDIALOG(OnInitDialog) MSG_WM_CLOSE(OnClose) MSG_WM_COMMAND(OnCommand) CHAIN_MSG_MAP(SHostWnd) REFLECT_NOTIFICATIONS_EX() END_MSG_MAP() private: BOOL m_bLayoutInited; std::vector m_sysmode_vctor; std::vector m_route_vctor; IBaseClash* m_base_clash; CAutoRefPtr pNodeAdapter; bool m_refresh; CConnectMage* m_connect_mage; };