// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #pragma once #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers #define _CRT_SECURE_NO_WARNINGS #define DLL_SOUI #include #include #include #include #include #include #include "resource.h" #define R_IN_CPP //定义这个开关来 #include "res\resource.h" using namespace SOUI; #include "SShellNotifyIcon.h" #include #include #include #include #include "../__INCLUDE/SVscrollbar.h" #include "../__INCLUDE/AsynFunctionT.hpp" // C++/WinRT #include #include #include #include #include #include #include #include #include #include #include #include #include #include //#include //#pragma comment(lib, "winhttp.lib") #pragma comment(lib, "Shell32.lib") #include "comm.h" #include "Util.hpp" #include "CApp.h" #include "CProcessManager.h" #include "ProcessManager.hpp" #include "PortableModeUtil.hpp" #include #define JSON_TO(k) j[#k] = value.k; #define JSON_FROM(k) j.at(#k).get_to(value.k); #define JSON_TRY_FROM(k) try { j.at(#k).get_to(value.k); } catch (...) {} #define JSON_TRY_FROM_LOG(k) try { j.at(#k).get_to(value.k); } CATCH_LOG() #include "ClashModel.h" #include "ClashApi.h" //#include "../__INCLUDE/BaseModule.h" // //#ifdef _DEBUG //#ifdef _WIN64 //#pragma comment(lib,"..\\__LIB\\x64\\Debug\\Base.lib") //#else //#pragma comment(lib,"..\\__LIB\\Debug\\Base.lib") //#endif //#else // //#ifdef _WIN64 //#pragma comment(lib,"..\\__LIB\\x64\\Release\\Base.lib") //#else //#pragma comment(lib,"..\\__LIB\\Release\\Base.lib") //#endif // // //#endif